The
children are now back in school, probably a bit bleary-eyed from an
unaccustomed early rising after the happy lack of routine of the holidays. Many of us sat in strangely silent homes this
morning, wondering where the time went and trying to reconstruct the whirlwind
of happy winter activities and social events of the past couple of weeks. In spite of a new dose of austerity produced
by the uncertain economy, many of us likely still spent more than we meant to
so that our children could have some of the games and toys on their wish lists.
Was it worth it? What do our children
need to keep growing and learning? What
should we be providing for children who are trying to find a path to adulthood
in a world that is nothing like the one that we knew just a few short years
ago?
When I was a young university
student, one of the first hands-on research projects I ever put together took
place at a new type of interactive playground in a Toronto
In our world, children of all ages
beyond toddler-hood spend a significant amount of their time immersed in
virtual worlds of one kind or another.
Club Penguin, Runescape, Facebook all encourage children of different
ages to engage with one another in a cybernetic landscape. What are they looking for there? Is it the same kind of feedback that I saw my
bellringers trying to obtain? One
morning last week, I was gobsmacked by a question my 5 year old daughter ask
her 4 year old brother on a tour of his Club Penguin site. “How come you have so many friends here?” she
asked. “Because I do interesting
things,” he replied. But when our kids
get that kind of positive feedback from worlds that aren’t really anywhere, are
they just continuing to slip out of place?
How bad is it that the gathering place for some of my little son’s
friends is defined by a URL rather than by the gnarly old apple tree in my
grandmother’s back yard that I remember as the social hub of my own early
childhood?
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